﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class ActionFlyIn : ActionBase
{
	public ForwordType direction;
	public Vector3 StartPositon;

	public override void Start()
	{
		
		base.Start();
		transform.DOLocalMove(StartPositon, 1).From();
	}

	// Update is called once per frame
	public  void Update()
	{

	}
}
